“I would like to say how much I appreciated the opportunity to compete. At first, I was certainly only interested in the competition because of the rewards available, but as development progressed I found that programming on this scale was something I really enjoyed. So, thank you for giving me the spark I needed to realize how much I enjoyed programming. Even since the competition, I have worked further on the app in hopes of one day releasing it to the app store. Additionally, this competition gave me the chance to build my resume, which has been becoming increasingly important over the past year. I sincerely hope that this competition continues in the oncoming years, as I would like to be part of it every year.”
– Jayden Toomer (MeTrio)
COLUMBUS, Ohio, Dec. 11, 2015 – AT&T*, Franklin University and central Ohio area high school students concluded the CBusStudentHack Coding for Community: Health and Wellness – a 12-week computer programming contest – today.
Throughout the last several weeks students learned how to navigate and create apps using Microsoft Touch Develop. The winning apps were focused on improving health and wellness and were judged on software quality, the potential impact on the central Ohio region, execution and creativity.
A team of central Ohio area leaders judged the students’ work, and winners were announced at a finale event. The judges were from the following central Ohio organizations: AT&T, Basecraft, Choose Ohio First/Ohio Board of Regents, Code.org, Connect Ohio, Franklin University, Microsoft, Nationwide Children’s Hospital, Ohio Health, Past Foundation, and Rev 1 Ventures.
- First Place
Team Upper Arlington 1 from Upper Arlington High School.
They developed “Stress X,” an app to solve problems connected with anxiety and stress.
- Second Place
Team MeTrio from Metro Institute of Technology in Columbus City Schools.
They developed “Sous Pantry,” an app to help students to choose and create healthy meals.
- Third Place
Team Code Panther from Marburn Academy.
They developed “Healthy Choices,” an app that provides trusted exercise and nutrition research and points you in the right direction to find healthy meals or locations to exercise.
- Best Project Idea
Estem2 from eSTEM Academy Reynoldsburg High School
For their “Food for thought” app idea.
- Best Presentation
Braves1 from Whetstone High School
For their “ Blood Drive” app.
The CBusStudentHack engaged various central Ohio high school students who learned 21st century skills via computer science education, prepared for college and career readiness, solved real world problems and opened the doors of opportunity and creativity. Teams of 2 to 4 students participated in the CBusStudentHack from the following central Ohio high schools: Gahanna Lincoln, Marburn Academy, Metro Early College, Metro Institute of Technology, Reynoldsburg Encore Academy, Reynoldsburg eSTEM Academy, Upper Arlington and Whetstone.
Students met today at Franklin University to present their project ideas, hear from the panel of community judges and learn about “Coding for Life” from Jenna Garcia, District Manager for Code.org.
“AT&T’s commitment to technology innovation and high school students in central Ohio grows out of our company’s $1.6 billion investment in our wireless and wireline networks between 2012 and 2014,” said Adam Grzybicki, President, AT&T Ohio. “By encouraging students in Columbus to learn to code and explore mobile app development we are spotlighting the enormous demand for developers and engineers needed to create the software that will drive our mobile economy.”
“One of the major workforce development questions today is how to fix the tech talent shortage,” said Christopher Washington, Provost and Senior Vice President, Franklin University. “I think Universities and companies need to partner to introduce non-traditional methods to stimulate interest and talent in tech fields. CBusStudentHack is one way that AT&T and Franklin are working together to promote computer science education, prepare high school students for college and careers, and enable them to express their creativity.”